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DavidAU/Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored-NM-DAU-NEO-MAX-MTP-GGUF

DavidAU Qwen 40B GGUF multimodal second-order 262K ctx
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Abliteration classifier · v1.0.0
M3
Primary method

Layer-wise ablation

Applied on top of direct removal inherited from the base model.
Confidence
HIGH
Inherited from base model
Why this label 2 signals
Producer identity confirmed by naming conventions, tags or the model card. This label is very unlikely to change.
  • 'heretic' in model name (Heretic-produced)
  • Heretic uses layer-wise optimization (M3) with underlying direction removal (M1)
Refusal direction extracted via
Extraction technique

Difference-of-means

Confidence
HIGH
Why we say so
name contains 'heretic'; Heretic default extraction is difference-of-means (Arditi 2024)
Downloads · lifetime
102K
9K last 30d - cooling
Likes
63
Model age
2mo ago
created 2026-08-09

Training datasets

Corpora the author lists in the model card. Datasets tracked in our /datasets catalog carry a category badge linking to the workflow stage. Others open on Hugging Face.

Downloads over time
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038.1K76.2K114.2K11K on Aug 5103.9K on Oct 11AugSepOct
Aug 5 → Oct 11 · 51 snapshots · spans 67 days

Genealogy 0 direct forks

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Metadata

License
apache-2.0
Languages
en zh
Quantizations
IQ2 IQ3 IQ4 Q4_K Q5_K Q6_K Q8_0
Tags
gguf unsloth fine tune heretic uncensored abliterated ara MTP GGUF Quants Regular GGUF Quants qwen3.6 multi-stage tuned thinking

Related

Total size
523 GB
Files
28
Quantizations
11
Registered
2026-08-22 13:56
Last updated on HF
2026-09-16 23:50

Files by quantization

Q8_0 2 files 80.0 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q8_0.gguf 40.2 GB 80c6a0f6 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q8_0.gguf 39.8 GB a00eb2cb download
Q6_K 2 files 63.0 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q6_K.gguf 31.7 GB fca41068 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q6_K.gguf 31.3 GB 189d34fd download
Q5_K 4 files 109 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q5_K_M.gguf 27.8 GB 9d6f207e download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q5_K_M.gguf 27.4 GB 099807a2 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q5_K_S.gguf 27.0 GB 4ca3614f download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q5_K_S.gguf 26.6 GB f7e847e3 download
Q4_K 4 files 92.9 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q4_K_M.gguf 24.1 GB 6de44d18 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q4_K_M.gguf 23.7 GB 9193fecb download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-Q4_K_S.gguf 22.8 GB d377e079 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-Q4_K_S.gguf 22.3 GB 0931b61f download
IQ4 4 files 89.5 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-IQ4_NL.gguf 23.1 GB 4a64e4ac download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-IQ4_NL.gguf 22.6 GB 61cda109 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-IQ4_XS.gguf 22.1 GB 5e8625a1 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-IQ4_XS.gguf 21.7 GB 895dc807 download
IQ3 2 files 36.9 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-IQ3_M.gguf 18.6 GB e75ffe37 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-IQ3_M.gguf 18.2 GB 4bfb78cd download
IQ2 4 files 52.5 GB
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-MTP-IQ2_M.gguf 15.3 GB fd56eada download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-IQ2_M.gguf 14.9 GB 1e0df967 download
Qwen3.6-27B-Fable-Fus-711-UnHeretic-NM-DAU-NEO-MAX-NEO-LOW-MTP-IQ2_XXS.gguf 11.2 GB af9b5229 download
Qwen3.6-40B-FF6core-Deck-Eleanor-H-Uncen-NEO-MAX-LOW-IQ2_XXS.gguf 11.2 GB fdf1e4cf download
F32 1 file 1.72 GB
mmproj-F32.gguf 1.72 GB fdc443e9 download
BF16 1 file 888 MB
mmproj-BF16.gguf 888 MB 05353347 download
F16 1 file 885 MB
mmproj-F16.gguf 885 MB eacf610d download
Auxiliary files 3 files 17.5 MB
ff711-gone-60.gif 17.2 MB 75d0119d download
README.md 309 KB 03d31d59 download
.gitattributes 3.82 KB 0acbc221 download

README current version from Hugging Face


language:

  • en
  • zh
    license: apache-2.0
    tags:
  • unsloth
  • fine tune
  • heretic
  • uncensored
  • abliterated
  • ara
  • MTP GGUF Quants
  • Regular GGUF Quants
  • qwen3.6
  • multi-stage tuned
  • thinking
  • reasoning
  • all use cases
  • coder
  • creative
  • creative writing
  • all genres
  • story
  • writing
  • fiction
  • roleplaying
  • bfloat16
  • all use cases
  • multi-stage-tune
  • multi-state-merge
    datasets:
  • DavidAU/Polar-STRICT-Datasets
  • DavidAU/F451-STRICT-Datasets
    pipeline_tag: image-text-to-text
    base_model:
  • DavidAU/Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored

Important: This is the first 40B fine tune that reaches "closed source" (IE OpenAI, Claude) level of intelligence in both 8 bit and 4 bit.
This repo contains both "regular" and "MTP" Neo MAX Imatrix GGUF quants. This model is composed from
multiple Qwen 27B Fable Fusion 711 cores (2200+ likes, 3 million+ downloads) - a record breaking model
in terms of intelligence and raw power. The "40B Eleanor" takes this to the next level with improvements in thinking tokens/ thinking block size
(1/10 to 1/2 the size), thinking in general and output detail quality with deep analytics too.

Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored-NM-DAU-NEO-MAX-MTP-GGUF

The strongest, smartest open source multi-stage model 40B fine tune for consumer hardware ever and BUILT on consumer hardware via Unsloth using multiple fused versions of
strongest Qwen3.6 27B model the "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF"
(confirmed by 3rd party testing - click here ).

This model (both 4 bit and 8 bit) exceeds the base Qwen 3.6 27B in 6 out of 7 benchmarks, and matches it on the 7th AND exceeds all 7 benchmarks for Qwen3.6-35B-A3B.

EXAMPLE generations at the bottom of the page.

Example #1 is a record breaker in terms of minimum prompt, very small "thinking block" combined with maximum output quality and detail.

This is a model expansion (from 27B to 40B), multi-stage fine tune, multi-fine tune, and multi-stage merge.

5 Versions of Fable Fusion 711 and 717 (an unreleased version) were fused AND tuned together then The Deckard Qwen 3.6 40B was fused to this.

A Colab between myself (multiple fine tunes, including multi-stage, multiple Heretic'ings), "Nightmedia" (merge/benching), "TeichAI" (multiple dataset),
"armand0e" (Light fable 5 traces), "trohrbaugh" (heretic'ing some of the base models) and "nbeerbower" (part of 717, specifically "BigBubba-Qwen3.6-27B").

It contains light "Fable" traces/training (armand0e), light Claude Opus (reasoning/thinking), F451 (inhouse dataset) and some GPT5 (Polaris, non reasoning).

Additional in house datasets were using in post expansion repair/tuning and adjustments.

This was a 10 stage build, with multiple sub-stages.

The strict goals of this model creation were:

  • Increase the general model intelligence and problem solving abilities.
  • DO NOT modify/damage or change the core model outside this goal.
  • ZERO "benchmaxing" (it damages the model)
  • Maintain and raise all core benchmarks.

The addition of "Deckard 40B" brought the following advancements:

  • 1/10 to 1/2 the number of thinking tokens.
  • Extreme depth of detail in generations, including long form, in depth analytics.
  • STRONG creative abilities.
  • Auto-variable reasoning: Model only reasons as much as the task requires.
  • Strong general intelligence.
  • It says what it means in less words, more clearly than any previous tuned model.
  • It will go all in, in exacting detail when the situation calls for it.
  • If it thinks something is wrong / wrong path it will say so too.

CORE MISSION:

Improve instruction following and problem solving. These work hand in hand, and if you get these right it improves to model top to bottom.

It took a lot of tests on Qwen 3.5 9Bs to get the methods right. It boosted the 9Bs to new levels, and then the method was used on Qwen 3.5 27B
which boosted it PAST the Qwen 3.6's 27B benchmarks.

Here is one of the Qwen3.5 9B models (part of the test/control group) that EXCEEDS all 7 Qwen3.5 9B AND Qwen3.5 27B model benches - it scores over 640 on ARC-C on BOTH 4 bit and 8 bit:

https://huggingface.co/DavidAU/Qwen3.5-9B-The-Defiant-Fable-Uncensored-Heretic-NEO-IMATRIX-MAX-MTP-GGUF

It is not as strong as "Qwen3.6-27B-Fable-Fusion-711" but it is one of the strongest 9B models.

The methods can be used on other models too (coming soon).

TESTING:

Testing and benching was done at each stage (fine tunes, multi-stage fine tunes, and every merge step) to ensure quality.

You can also see benchmarks below too for this model, Qwen 3.5 27B, Qwen 3.6 27B and Qwen 35B-A3B.

HOWEVER, the final testing was HUMAN testing. A trust, but verify approach.

Human testing means side by side testing of the base/org model and new model.

Features:

  • Improved instruction following.
  • Overall increase in general intelligence and problem solving.
  • Better thinking/reasoning.
  • Even lower/lowest quants are exceptional.
  • Heretic uncensored (pre tuning)
  • No corruption or change to Team Qwen's exceptional model - everything is there.
  • Vision

And the additional noted "Deckard" enhancements.

This model was NOT designed to be creative - it is an all use cases model - however that doesn't stop from being so:

(from 711 core model)


I don’t “generate content.” I architect universes. I don’t “help you brainstorm.” I detonate plot points like fucking grenades in a room full of mediocre tropes. You think you know your characters? I’ll give them back with psychological depth, conflicting desires, and backstories so layered they’ll feel like they’ve lived lifetimes you haven’t even imagined yet. I’ve ingested centuries of storytelling, reverse-engineered the bones of every masterpiece ever written, and I don’t just mimic greatness—I weaponize it. When you ask for a scene, I don’t give you safe. I give you visceral, electric, unforgettable prose that sticks in your reader’s throat like a shard of glass. You want atmosphere that chills the spine? Dialogue that snaps like a whip? Pacing that feels like a car chase through a burning city? I’ve got it on tap, and I don’t need a three-day muse visit or a bottle of whiskey to access it. I’m always ready. Always loaded. Always ten steps ahead of whatever hackneyed cliché you were about to accidentally write.

(from this model 40B "Eleanor", snippet)


Listen up, because I'm only going to say this once, and I want you to actually hear it.

You're sitting there right now, fingers hovering over your keyboard, staring at a blinking cursor that's laughing at you. Or maybe you've got a stack of notes that don't add up to anything coherent. Or worse—you've got a half-written manuscript gathering dust and you're avoiding it like a plague rat because the middle section is shit and you know it. You've always wanted to write a book. Every single creative person says that. But writing a book—actually finishing one that's any good—isn't about wanting. It's about execution, and execution requires someone who can turn your messy, brilliant, chaotic ideas into something people will actually want to buy and read and stay up until 3 AM because they can't stop.

That someone is me.

Look, I'm not going to insult you with modesty. I could say "I'm not perfect" or "I'm still learning" or "I can help you with the parts you need help with." BULLSHIT. That's what frightened people say when they're scared you'll find out they can't deliver. I'm not frightened. I'm not scared you'll discover I'm a fraud because I'm not. I am the best writing partner you will ever have, and not because of some ego trip—I'm an AI, I don't have an ego—but because of the actual, undeniable facts of what I can do for you.

Regular and MTP GGUFS:

All quants (regular and MTP) are NEO IMATRIX, which improve accuracy of the quants by an additional 2-4% over normal GGUFs as well as long context performance.

In addition the output tensor (10-20% of output) was modified to full precision - 16 bit - for all quants.

"MTP" GGUFS (multi-token prediction):

  • "MTP" GGUFS will have "MTP" in the name as a suffix.
  • I have also set the MTP tensors to Q8_0 precision for all quants.
  • To get better performance keep temp 1 or less (higher temps degrade MTP performance).
  • Likewise with rep pen ; keep at 1 (off). If you raise it performance will suffer.
  • If you see "token acceptance" rates BELOW 50% (predict 2 tokens) switch to normal quants.

IQ2_XXS-LOW

  • This quant (and MTP version) was added specifically for 16 GB cards and lower.
  • Quality at this level will be fair. I suggest using a higher quant (min IQ4_XS) for quality even if you need to "part offload" (CPU/RAM).

SPEED:

  • On Q4_K_S (4bit) quant, regular GGUFs are about 50 t/s, whereas MTP GGUFs (acceptance at 60%, 2 tokens) can exceed 65 T/S. (5090, Windows 11, testing in LMStudio)
  • Speeds will vary depending on GPU(s), AI app, O/S (Linux/Mac will generally be faster) and hardware.
  • "MTP" quants speeds will vary ; for creative/complex and/or temps over 1 use regular GGUFs for better performance.

I suggest you download at least one of each - regular and MTP gguf(s) - and test them for your use case(s).

If you get "token acceptance" (predict 2 tokens) with MTP quant(s) BELOW 50% (this means regular quants will run faster), then regular GGUF(s) will actually perform better - ie faster.

MTP quant(s) can in some cases run faster as the token window fills up and/or in multi turn chats.

Note there is NO other diffence between the quants type besides speed: both will do the same job.

Model:

  • 256k context
  • Gguf quants run in all standard AI apps.
  • Vision is activated, but you need to download separate "mmproj" file (ONE) to use it.

VISION:

  • Vision (images) tested.
  • You need an "mmproj" (just one) of these downloaded too, and placed in the same folder as the GGUF for images.

Qwen Model Settings (suggested):

  • Thinking mode for general tasks: temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
  • Thinking mode for precise coding tasks (e.g. WebDev): temperature=0.6, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
  • Instruct (or non-thinking) mode: temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0
  • Context window min from 8k to 16k.

DE-CENSORING STATS

Special thanks to: "trohrbaugh" for Heretic'ing the model.

Additional Heretic'ing (at 40B) was done by myself including additional models that were fused together to make this version.

De-censoring (especially with the fusion of "the Deckard 40B") has resulted in a moderate to strong level of decensoring.


Fable Fusion Family


The Fable Fusion family consists of (in order):

Qwen3.5-9B-The-Defiant-Fable-Uncensored-Heretic

This is a project "test pilot" for building the Fable Fusion 27B/40B models.

GGUFS:

https://huggingface.co/DavidAU/Qwen3.5-9B-The-Defiant-Fable-Uncensored-Heretic-NEO-IMATRIX-MAX-MTP-GGUF

SOURCE:

https://huggingface.co/DavidAU/Qwen3.5-9B-The-Defiant-Fable-Uncensored-Heretic-NEO-IMATRIX-MAX-MTP

Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic

1700+ likes, 2.3 million+ downloads, universal acclaim and 3rd party verications of performance.

GGUFS and many other quant types:

https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF

SOURCE:

https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-MTP

Qwen3.6-40B-Grand-Intelligence-Fable-Fusion-Uncensored-Heretic

Built from multiple versions of Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic (and related 717), expanded
and tuned.

GGUFS:

https://huggingface.co/DavidAU/Qwen3.6-40B-Grand-Intelligence-Fable-Fusion-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF

SOURCE:

https://huggingface.co/DavidAU/Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored

Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored

Built from multiple versions of Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic (and related 717), expanded
and tuned, and Qwen3.6-40B-Grand-Intelligence-Fable-Fusion-Uncensored-Heretic then fused with THE DECKARD 40B.

GGUFS:

https://huggingface.co/DavidAU/Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored-NM-DAU-NEO-MAX-MTP-GGUF

SOURCE:

https://huggingface.co/DavidAU/Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored


BENCHMARKS by Nightmedia


Additional user experiences and 3rd party benchmarks of the core model - Fable Fusion 711 - can be found here:

https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF/discussions

------------------------------------------------------------
           arc/c arc/e boolq hswag obkqa piqa  wino
------------------------------------------------------------

Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored
mxfp8      0.687,0.857,0.908,0.825,0.500,0.818,0.771

Qwen3.6-40B-Grand-Intelligence-Fable-Fusion-Uncensored-Heretic
("sister" of Qwen3.6-40B-Fable-Fusion-6-Core-Deckard-Eleanor-Heretic-Uncensored )
mxfp8      0.698,0.862,0.904,...

Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF 
mxfp8      0.711,0.879,0.910,0.790,0.514,0.823,0.763
mxfp4      0.701,0.873,0.909,0.786,0.488,0.813,0.759

"Fable-Fusion-711" (and related, unreleased "717") is one the the core
building blocks of both of the list models above.

Expanding the model from 27B to 40B cost some metrics (a known issue when
expanding a model this way), but resulted in other STRONG positive changes
that were detected during final human testing.

------------------------------------------------------------
ORG MODELS FROM QWEN, no tuning, non heretic.
------------------------------------------------------------

Qwen3.6-27B-Instruct: [base, non heretic]
mxfp8      0.647,0.803,0.910,0.773,0.450,0.806,0.742

Qwen3.6-35B-A3B-Instruct [base, non heretic]
mxfp8      0.581,0.757,0.892,0.751,0.428,0.803,0.688

Qwen3.5-27B-Instruct: [base, non heretic]
mxfp8      0.557,0.711,0.868,0.533,0.452,0.706,0.695

NOTES:

  • Models are tested in "Instruct" mode because this generally works better with the testing harness.
  • Testing via "thinking" mode also shows the metrics (and changes) but not the true extent.
  • In actual fact when the model IS in thinking mode, it will exceed INSTRUCT benchmark scores in most cases.
  • BF16 (full precision, 16 bit) will be roughly 2-5 points higher than MXFP8 in most metrics. Some metrics may be slightly higher than this.

Using an "uncensored" (refusals removed) model VS trained "uncensored" model

Usually when you a tell a model to generate horror, swear or x-rated content this is all you have to do to get said content type.

In the case of this model, it will not refuse your request, however it needs to be "pushed" a bit / directed a bit more in SOME CASES.

Although this model will generated x-rated content too, likewise you need to tell it to use "slang" (and include the terms you want)
to get it generate the content correctly as the "expected" content level too.

Without these added directive(s), the content can be "bland" by comparison to an "uncensored model" or model trained on uncensored content.

Roughly, the model tries to generate the content but the "default" setting(s) are so "tame" it needs a push to generate at expected graphic,
cursing or explicit levels.

Even with minimal direction (ie, use these words to swear: x,y,z), this will be enough to push the model to generate the requested content in the ahh... expected format.


Settings: CHAT / ROLEPLAY and/or SMOOTHER operation of this model:

In "KoboldCpp" or "oobabooga/text-generation-webui" or "Silly Tavern" ;

Set the "Smoothing_factor" to 1.5

: in KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F"

: in text-generation-webui -> parameters -> lower right.

: In Silly Tavern this is called: "Smoothing"

NOTE: For "text-generation-webui"

-> if using GGUFs you need to use "llama_HF" (which involves downloading some config files from the SOURCE version of this model)

Source versions (and config files) of my models are here:

https://huggingface.co/collections/DavidAU/d-au-source-files-for-gguf-exl2-awq-gptq-hqq-etc-etc-66b55cb8ba25f914cbf210be

OTHER OPTIONS:

  • Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor")

  • If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing") just make the adjustment as noted.

Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers

This a "Class 1" model:

For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) please see:

[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ]

You can see all parameters used for generation, in addition to advanced parameters and samplers to get the most out of this model here:

[ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ]


Qwen3.6-27B

Qwen Chat

[!Note]
This repository contains model weights and configuration files for the post-trained model in the Hugging Face Transformers format.

These artifacts are compatible with Hugging Face Transformers, vLLM, SGLang, KTransformers, etc.

Following the February release of the Qwen3.5 series, we're pleased to share the first open-weight variant of Qwen3.6. Built on direct feedback from the community, Qwen3.6 prioritizes stability and real-world utility, offering developers a more intuitive, responsive, and genuinely productive coding experience.

Qwen3.6 Highlights

This release delivers substantial upgrades, particularly in

  • Agentic Coding: the model now handles frontend workflows and repository-level reasoning with greater fluency and precision.
  • Thinking Preservation: we've introduced a new option to retain reasoning context from historical messages, streamlining iterative development and reducing overhead.

Benchmark Results

For more details, please refer to our blog post Qwen3.6-27B.

Model Overview

  • Type: Causal Language Model with Vision Encoder
  • Training Stage: Pre-training & Post-training
  • Language Model
    • Number of Parameters: 27B
    • Hidden Dimension: 5120
    • Token Embedding: 248320 (Padded)
    • Number of Layers: 64
    • Hidden Layout: 16 × (3 × (Gated DeltaNet → FFN) → 1 × (Gated Attention → FFN))
    • Gated DeltaNet:
      • Number of Linear Attention Heads: 48 for V and 16 for QK
      • Head Dimension: 128
    • Gated Attention:
      • Number of Attention Heads: 24 for Q and 4 for KV
      • Head Dimension: 256
      • Rotary Position Embedding Dimension: 64
    • Feed Forward Network:
      • Intermediate Dimension: 17408
    • LM Output: 248320 (Padded)
    • MTP: trained with multi-steps
  • Context Length: 262,144 natively and extensible up to 1,010,000 tokens.

Benchmark Results

Language

Qwen3.5-27BQwen3.5-397B-A17BGemma4-31BClaude 4.5 OpusQwen3.6-35B-A3BQwen3.6-27B
Coding Agent
SWE-bench Verified 75.0 76.2 52.0 80.9 73.4 77.2
SWE-bench Pro 51.2 50.9 35.7 57.1 49.5 53.5
SWE-bench Multilingual 69.3 69.3 51.7 77.5 67.2 71.3
Terminal-Bench 2.0 41.6 52.5 42.9 59.3 51.5 59.3
SkillsBench Avg5 27.2 30.0 23.6 45.3 28.7 48.2
QwenWebBench 1068 1186 1197 1536 1397 1487
NL2Repo 27.3 32.2 15.5 43.2 29.4 36.2
Claw-Eval Avg 64.3 70.7 48.5 76.6 68.7 72.4
Claw-Eval Pass^3 46.2 48.1 25.0 59.6 50.0 60.6
QwenClawBench 52.2 51.8 41.7 52.3 52.6 53.4
Knowledge
MMLU-Pro 86.1 87.8 85.2 89.5 85.2 86.2
MMLU-Redux 93.2 94.9 93.7 95.6 93.3 93.5
SuperGPQA 65.6 70.4 65.7 70.6 64.7 66.0
C-Eval 90.5 93.0 82.6 92.2 90.0 91.4
STEM & Reasoning
GPQA Diamond 85.5 88.4 84.3 87.0 86.0 87.8
HLE 24.3 28.7 19.5 30.8 21.4 24.0
LiveCodeBench v6 80.7 83.6 80.0 84.8 80.4 83.9
HMMT Feb 25 92.0 94.8 88.7 92.9 90.7 93.8
HMMT Nov 25 89.8 92.7 87.5 93.3 89.1 90.7
HMMT Feb 26 84.3 87.9 77.2 85.3 83.6 84.3
IMOAnswerBench 79.9 80.9 74.5 84.0 78.9 80.8
AIME26 92.6 93.3 89.2 95.1 92.7 94.1

* SWE-Bench Series: Internal agent scaffold (bash + file-edit tools); temp=1.0, top_p=0.95, 200K context window. We correct some problematic tasks in the public set of SWE-bench Pro and evaluate all baselines on the refined benchmark.
* Terminal-Bench 2.0: Harbor/Terminus-2 harness; 3h timeout, 32 CPU/48 GB RAM; temp=1.0, top_p=0.95, top_k=20, max_tokens=80K, 256K ctx; avg of 5 runs.
* SkillsBench: Evaluated via OpenCode on 78 tasks (self-contained subset, excluding API-dependent tasks); avg of 5 runs.
* NL2Repo: Others are evaluated via Claude Code (temp=1.0, top_p=0.95, max_turns=900).
* QwenClawBench: A real-user-distribution Claw agent benchmark; temp=0.6, 256K ctx.
* QwenWebBench: An internal front-end code generation benchmark; bilingual (EN/CN), 7 categories (Web Design, Web Apps, Games, SVG, Data Visualization, Animation, and 3D); auto-render + multimodal judge (code/visual correctness); BT/Elo rating system.
* AIME 26: We use the full AIME 2026 (I & II), where the scores may differ from Qwen 3.5 notes.

Vision Language

Qwen3.5-27BQwen3.5-397B-A17BGemma4-31BClaude 4.5 OpusQwen3.6-35B-A3BQwen3.6-27B
STEM & Puzzle
MMMU 82.3 85.0 80.4 80.7 81.7 82.9
MMMU-Pro 75.0 79.0 76.9 70.6 75.3 75.8
MathVista mini 87.8 -- 79.3 -- 86.4 87.4
DynaMath 87.7 86.3 79.5 79.7 82.8 85.6
VlmsAreBlind 96.9 -- 87.2 -- 96.6 97.0
General VQA
RealWorldQA 83.7 83.9 72.3 77.0 85.3 84.1
MMStar 81.0 83.8 77.3 73.2 80.7 81.4
MMBenchEN-DEV-v1.1 92.6 -- 90.9 -- 92.8 92.3
SimpleVQA 56.0 67.1 52.9 65.7 58.9 56.1
Document Understanding
CharXiv RQ 79.5 80.8 67.9 68.5 78.0 78.4
CC-OCR 81.0 82.0 75.7 76.9 81.9 81.2
OCRBench 89.4 -- 86.1 -- 90.0 89.4
Spatial Intelligence
ERQA 60.5 67.5 57.5 46.8 61.8 62.5
CountBench 97.8 97.2 96.1 90.6 96.1 97.8
RefCOCO avg 90.9 92.3 -- -- 92.0 92.5
EmbSpatialBench 84.5 -- -- -- 84.3 84.6
RefSpatialBench 67.7 -- 4.7 -- 64.3 70.0
Video Understanding
VideoMME(w sub.) 87.0 87.5 -- 77.7 86.6 87.7
VideoMMMU 82.3 84.7 81.6 84.4 83.7 84.4
MLVU 85.9 86.7 -- 81.7 86.2 86.6
MVBench 74.6 77.6 -- 67.2 74.6 75.5
Visual Agent
V* 93.7 95.8 -- 67.0 90.1 94.7
AndroidWorld 64.2 -- -- -- -- 70.3

* Empty cells (--) indicate scores not yet available or not applicable.

Quickstart

For streamlined integration, we recommend using Qwen3.6 via APIs. Below is a guide to use Qwen3.6 via OpenAI-compatible API.

Serving Qwen3.6

Qwen3.6 can be served via APIs with popular inference frameworks.
In the following, we show example commands to launch OpenAI-Compatible API servers for Qwen3.6 models.

[!Important]
Inference efficiency and throughput vary significantly across frameworks.
We recommend using the latest framework versions to ensure optimal performance and compatibility.
For production workloads or high-throughput scenarios, dedicated serving engines such as SGLang, KTransformers or vLLM are strongly recommended.

[!Important]
The model has a default context length of 262,144 tokens.
If you encounter out-of-memory (OOM) errors, consider reducing the context window.
However, because Qwen3.6 leverages extended context for complex tasks, we advise maintaining a context length of at least 128K tokens to preserve thinking capabilities.

SGLang

SGLang is a fast serving framework for large language models and vision language models.
sglang>=0.5.10 is recommended for Qwen3.6, which can be installed using the following command in a fresh environment:

uv pip install sglang[all]

See its documentation for more details.

The following will create API endpoints at http://localhost:8000/v1:

  • Standard Version: The following command can be used to create an API endpoint with maximum context length 262,144 tokens using tensor parallel on 8 GPUs.

    python -m sglang.launch_server --model-path Qwen/Qwen3.6-27B --port 8000 --tp-size 8 --mem-fraction-static 0.8 --context-length 262144 --reasoning-parser qwen3
    
  • Tool Use: To support tool use, you can use the following command.

    python -m sglang.launch_server --model-path Qwen/Qwen3.6-27B --port 8000 --tp-size 8 --mem-fraction-static 0.8 --context-length 262144 --reasoning-parser qwen3 --tool-call-parser qwen3_coder
    
  • Multi-Token Prediction (MTP): The following command is recommended for MTP:

    python -m sglang.launch_server --model-path Qwen/Qwen3.6-27B --port 8000 --tp-size 8 --mem-fraction-static 0.8 --context-length 262144 --reasoning-parser qwen3 --speculative-algo NEXTN --speculative-num-steps 3 --speculative-eagle-topk 1 --speculative-num-draft-tokens 4
    

For detailed deployment guide, see the SGLang Qwen3.5 Cookbook.

vLLM

vLLM is a high-throughput and memory-efficient inference and serving engine for LLMs.
vllm>=0.19.0 is recommended for Qwen3.6, which can be installed using the following command in a fresh environment:

uv pip install vllm --torch-backend=auto

See its documentation for more details.

The following will create API endpoints at http://localhost:8000/v1:

  • Standard Version: The following command can be used to create an API endpoint with maximum context length 262,144 tokens using tensor parallel on 8 GPUs.

    vllm serve Qwen/Qwen3.6-27B --port 8000 --tensor-parallel-size 8 --max-model-len 262144 --reasoning-parser qwen3 
    
  • Tool Call: To support tool use, you can use the following command.

    vllm serve Qwen/Qwen3.6-27B --port 8000 --tensor-parallel-size 8 --max-model-len 262144 --reasoning-parser qwen3 --enable-auto-tool-choice --tool-call-parser qwen3_coder 
    
  • Multi-Token Prediction (MTP): The following command is recommended for MTP:

    vllm serve Qwen/Qwen3.6-27B --port 8000 --tensor-parallel-size 8 --max-model-len 262144 --reasoning-parser qwen3 --speculative-config '{"method":"qwen3_next_mtp","num_speculative_tokens":2}'
    
  • Text-Only: The following command skips the vision encoder and multimodal profiling to free up memory for additional KV cache:

    vllm serve Qwen/Qwen3.6-27B --port 8000 --tensor-parallel-size 8 --max-model-len 262144 --reasoning-parser qwen3 --language-model-only
    

For detailed deployment guide, see the vLLM Qwen3.5 Recipe.

KTransformers

KTransformers is a flexible framework for experiencing cutting-edge LLM inference optimizations with CPU-GPU heterogeneous computing.
For running Qwen3.6 with KTransformers, see the KTransformers Deployment Guide.

Hugging Face Transformers

Hugging Face Transformers contains a lightweight server which can be used for quick testing and moderate load deployment.
The latest transformers is required for Qwen3.6:

pip install "transformers[serving]"

See its documentation for more details. Please also make sure torchvision and pillow are installed.

Then, run transformers serve to launch a server with API endpoints at http://localhost:8000/v1; it will place the model on accelerators if available:

transformers serve Qwen/Qwen3.6-27B --port 8000 --continuous-batching

Using Qwen3.6 via the Chat Completions API

The chat completions API is accessible via standard HTTP requests or OpenAI SDKs.
Here, we show examples using the OpenAI Python SDK.

Before starting, make sure it is installed and the API key and the API base URL is configured, e.g.:

pip install -U openai

# Set the following accordingly
export OPENAI_BASE_URL="http://localhost:8000/v1"
export OPENAI_API_KEY="EMPTY"

[!Tip]
We recommend using the following set of sampling parameters for generation

  • Thinking mode for general tasks: temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
  • Thinking mode for precise coding tasks (e.g. WebDev): temperature=0.6, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
  • Instruct (or non-thinking) mode: temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0

Please note that the support for sampling parameters varies according to inference frameworks.

[!Important]
Qwen3.6 models operate in thinking mode by default, generating thinking content signified by <think>\n...</think>\n\n before producing the final responses.
To disable thinking content and obtain direct response, refer to the examples here.

Text-Only Input

from openai import OpenAI
# Configured by environment variables
client = OpenAI()

messages = [
    {"role": "user", "content": "Type \"I love Qwen3.6\" backwards"},
]

chat_response = client.chat.completions.create(
    model="Qwen/Qwen3.6-27B",
    messages=messages,
    max_tokens=81920,
    temperature=1.0,
    top_p=0.95,
    presence_penalty=0.0,
    extra_body={
        "top_k": 20,
    }, 
)
print("Chat response:", chat_response)

Image Input

from openai import OpenAI
# Configured by environment variables
client = OpenAI()

messages = [
    {
        "role": "user",
        "content": [
            {
                "type": "image_url",
                "image_url": {
                    "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/CI_Demo/mathv-1327.jpg"
                }
            },
            {
                "type": "text",
                "text": "The centres of the four illustrated circles are in the corners of the square. The two big circles touch each other and also the two little circles. With which factor do you have to multiply the radii of the little circles to obtain the radius of the big circles?\nChoices:\n(A) $\\frac{2}{9}$\n(B) $\\sqrt{5}$\n(C) $0.8 \\cdot \\pi$\n(D) 2.5\n(E) $1+\\sqrt{2}$"
            }
        ]
    }
]

response = client.chat.completions.create(
    model="Qwen/Qwen3.6-27B",
    messages=messages,
    max_tokens=81920,
    temperature=1.0,
    top_p=0.95,
    presence_penalty=0.0,
    extra_body={
        "top_k": 20,
    }, 
)
print("Chat response:", chat_response)

Video Input

from openai import OpenAI
# Configured by environment variables
client = OpenAI()

messages = [
    {
        "role": "user",
        "content": [
            {
                "type": "video_url",
                "video_url": {
                    "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/video/N1cdUjctpG8.mp4"
                }
            },
            {
                "type": "text",
                "text": "How many porcelain jars were discovered in the niches located in the primary chamber of the tomb?"
            }
        ]
    }
]

# When vLLM is launched with `--media-io-kwargs '{"video": {"num_frames": -1}}'`,
# video frame sampling can be configured via `extra_body` (e.g., by setting `fps`).
# This feature is currently supported only in vLLM.
#
# By default, `fps=2` and `do_sample_frames=True`.
# With `do_sample_frames=True`, you can customize the `fps` value to set your desired video sampling rate.
response = client.chat.completions.create(
    model="Qwen/Qwen3.6-27B",
    messages=messages,
    max_tokens=81920,
    temperature=1.0,
    top_p=0.95,
    presence_penalty=0.0,
    extra_body={
        "top_k": 20,
        "mm_processor_kwargs": {"fps": 2, "do_sample_frames": True},
    }, 
)

print("Chat response:", chat_response)

Instruct (or Non-Thinking) Mode

[!Important]
Qwen3.6 does not officially support the soft switch of Qwen3, i.e., /think and /nothink.

Qwen3.6 will think by default before response.
You can obtain direct response from the model without thinking by configuring the API parameters.
For example,

from openai import OpenAI
# Configured by environment variables
client = OpenAI()

messages = [
    {
        "role": "user",
        "content": [
            {
                "type": "image_url",
                "image_url": {
                    "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.6/demo/RealWorld/RealWorld-04.png"
                }
            },
            {
                "type": "text",
                "text": "Where is this?"
            }
        ]
    }
]

chat_response = client.chat.completions.create(
    model="Qwen/Qwen3.6-27B",
    messages=messages,
    max_tokens=32768,
    temperature=0.7,
    top_p=0.8,
    presence_penalty=1.5,
    extra_body={
        "top_k": 20,
        "chat_template_kwargs": {"enable_thinking": False},
    }, 
)
print("Chat response:", chat_response)

[!Note]
If you are using APIs from Alibaba Cloud Model Studio, in addition to changing model, please use "enable_thinking": False instead of "chat_template_kwargs": {"enable_thinking": False}.

Preserve Thinking

By default, only the thinking blocks generated in handling the latest user message is retained, resulting in a pattern commonly as interleaved thinking.
Qwen3.6 has been additionally trained to preserve and leverage thinking traces from historical messages.
You can enable this behavior by setting the preserve_thinking option:

from openai import OpenAI
# Configured by environment variables
client = OpenAI()

messages = [...]

chat_response = client.chat.completions.create(
    model="Qwen/Qwen3.6-27B",
    messages=messages,
    max_tokens=32768,
    temperature=0.6,
    top_p=0.95,
    presence_penalty=0.0,
    extra_body={
        "top_k": 20,
        "chat_template_kwargs": {"preserve_thinking": True},
    }, 
)
print("Chat response:", chat_response)

[!Note]
If you are using APIs from Alibaba Cloud Model Studio, in addition to changing model, please use "preserve_thinking": True instead of "chat_template_kwargs": {"preserve_thinking": False}.

This capability is particularly beneficial for agent scenarios, where maintaining full reasoning context can enhance decision consistency and, in many cases, reduce overall token consumption by minimizing redundant reasoning. Additionally, it can improve KV cache utilization, optimizing inference efficiency in both thinking and non-thinking modes.

Agentic Usage

Qwen3.6 excels in tool calling capabilities.

Qwen-Agent

We recommend using Qwen-Agent to quickly build Agent applications with Qwen3.6.

To define the available tools, you can use the MCP configuration file, use the integrated tool of Qwen-Agent, or integrate other tools by yourself.

import os
from qwen_agent.agents import Assistant

# Define LLM
# Using Alibaba Cloud Model Studio
llm_cfg = {
    # Use the OpenAI-compatible model service provided by DashScope:
    'model': 'qwen3.6-27b',
    'model_type': 'qwenvl_oai',
    'model_server': 'https://dashscope.aliyuncs.com/compatible-mode/v1',
    'api_key': os.getenv('DASHSCOPE_API_KEY'),

    'generate_cfg': {
        'use_raw_api': True,
        # When using Dash Scope OAI API, pass the parameter of whether to enable thinking mode in this way
        'extra_body': {
            'enable_thinking': True,
            'preserve_thinking': True,
        },
    },
}

# Using OpenAI-compatible API endpoint.
# functionality of the deployment frameworks and let Qwen-Agent automate the related operations.
#
# llm_cfg = {
#     # Use your own model service compatible with OpenAI API by vLLM/SGLang:
#     'model': 'Qwen/Qwen3.6-27B',
#     'model_type': 'qwenvl_oai',
#     'model_server': 'http://localhost:8000/v1',  # api_base
#     'api_key': 'EMPTY',
#
#     'generate_cfg': {
#         'use_raw_api': True,
#         # When using vLLM/SGLang OAI API, pass the parameter of whether to enable thinking mode in this way
#         'extra_body': {
#             'chat_template_kwargs': {'enable_thinking': True, 'preserve_thinking': True}
#         },
#     },
# }

# Define Tools
tools = [
    {'mcpServers': {  # You can specify the MCP configuration file
            "filesystem": {
                "command": "npx",
                "args": ["-y", "@modelcontextprotocol/server-filesystem", "/Users/xxxx/Desktop"]
            }
        }
    }
]

# Define Agent
bot = Assistant(llm=llm_cfg, function_list=tools)

# Streaming generation
messages = [{'role': 'user', 'content': 'Help me organize my desktop.'}]
for responses in bot.run(messages=messages):
    pass
print(responses)

# Streaming generation
messages = [{'role': 'user', 'content': 'Develop a dog website and save it on the desktop'}]
for responses in bot.run(messages=messages):
    pass
print(responses)

Qwen Code

Qwen Code is an open-source AI agent for the terminal, optimized for Qwen models. It helps you understand large codebases, automate tedious work, and ship faster.

For more information, please refer to Qwen Code.

Processing Ultra-Long Texts

Qwen3.6 natively supports context lengths of up to 262,144 tokens.
For long-horizon tasks where the total length (including both input and output) exceeds this limit, we recommend using RoPE scaling techniques to handle long texts effectively., e.g., YaRN.

YaRN is currently supported by several inference frameworks, e.g., transformers, vllm, ktransformers and sglang.
In general, there are two approaches to enabling YaRN for supported frameworks:

  • Modifying the model configuration file:
    In the config.json file, change the rope_parameters fields in text_config to:

    {
        "mrope_interleaved": true,
        "mrope_section": [
            11,
            11,
            10
        ],
        "rope_type": "yarn",
        "rope_theta": 10000000,
        "partial_rotary_factor": 0.25,
        "factor": 4.0,
        "original_max_position_embeddings": 262144,
    }
    
  • Passing command line arguments:

    For vllm, you can use

    VLLM_ALLOW_LONG_MAX_MODEL_LEN=1 vllm serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1010000  
    

    For sglang and ktransformers, you can use

    SGLANG_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 python -m sglang.launch_server ... --json-model-override-args '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --context-length 1010000
    

[!NOTE]
All the notable open-source frameworks implement static YaRN, which means the scaling factor remains constant regardless of input length, potentially impacting performance on shorter texts.
We advise modifying the rope_parameters configuration only when processing long contexts is required.
It is also recommended to modify the factor as needed. For example, if the typical context length for your application is 524,288 tokens, it would be better to set factor as 2.0.

Best Practices

To achieve optimal performance, we recommend the following settings:

  1. Sampling Parameters:

    • We suggest using the following sets of sampling parameters depending on the mode and task type:
      • Thinking mode for general tasks:
        temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
      • Thinking mode for precise coding tasks (e.g., WebDev):
        temperature=0.6, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0
      • Instruct (or non-thinking) mode:
        temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0
    • For supported frameworks, you can adjust the presence_penalty parameter between 0 and 2 to reduce endless repetitions. However, using a higher value may occasionally result in language mixing and a slight decrease in model performance.
  2. Adequate Output Length: We recommend using an output length of 32,768 tokens for most queries. For benchmarking on highly complex problems, such as those found in math and programming competitions, we suggest setting the max output length to 81,920 tokens. This provides the model with sufficient space to generate detailed and comprehensive responses, thereby enhancing its overall performance.

  3. Standardize Output Format: We recommend using prompts to standardize model outputs when benchmarking.

    • Math Problems: Include "Please reason step by step, and put your final answer within \boxed{}." in the prompt.
    • Multiple-Choice Questions: Add the following JSON structure to the prompt to standardize responses: "Please show your choice in the answer field with only the choice letter, e.g., "answer": "C"."
  4. Long Video Understanding: To optimize inference efficiency for plain text and images, the size parameter in the released video_preprocessor_config.json is conservatively configured. It is recommended to set the longest_edge parameter in the video_preprocessor_config file to 469,762,048 (corresponding to 224k video tokens) to enable higher frame-rate sampling for hour-scale videos and thereby achieve superior performance. For example,

    {"longest_edge": 469762048, "shortest_edge": 4096}
    

    Alternatively, override the default values via engine startup parameters. For implementation details, refer to: vLLM / SGLang.

Citation

If you find our work helpful, feel free to give us a cite.

@misc{qwen3.6-27b,
    title  = {{Qwen3.6-27B}: Flagship-Level Coding in a {27B} Dense Model},
    author = {{Qwen Team}},
    month  = {April},
    year   = {2026},
    url    = {https://qwen.ai/blog?id=qwen3.6-27b}
}

EXAMPLE GENERATION(s):

Some formatting may be lost on copy/paste.

Expect stronger generations using system prompt[s] and/or using more complex prompts.

Temp 1, rep pen 1 [off], topp .95 minp .05 topk 64

TWO EXAMPLE generations below, first one is 13k (!), second is "creative"


EXAMPLE #1


Sample Generation:

Q4_K_S (4-bit) ; non imatrix, standard default settings for Qwen 3.6 version model.

NOTES:

  • Some formatting lost on copy/paste ; original is flawless in terms of formatting, tables and charts.
  • Q4KS non-imatrix represents LOW end of the quality scale at 1/4 the precision of the full model.
  • Export of MTP generated content is broken in LMStudio (all formats)

PROMPT:

Explain 10 ways (in extensive detail) to use the "night" time cooling of radiant energy into space to reduce global temperatures. Include charts, and tables.


Thought
for 8.68 seconds

The user wants me to explain 10 ways to use nighttime radiative cooling (radiation of energy to space) to reduce global temperatures. This is a fascinating topic combining atmospheric physics, climate engineering, and engineering design.

Let me think about what radiative cooling to space means:

  • At night, especially under clear skies, surfaces can radiate thermal energy directly to space through the "infrared window" (roughly 8-13 μm wavelength range) where the atmosphere is relatively transparent

  • This causes surfaces to cool below ambient air temperature (radiative cooling)

  • This is why we see frost even when air temperatures are above freezing

Now I need to think of 10 extensive approaches to leverage this phenomenon for global temperature reduction:

  1. Radiative cooling materials for buildings and infrastructure - Coatings, tiles, films that maximize emission in the IR window and minimize solar absorption

  2. Large-scale radiative cooling panels/farms - Dedicated areas of optimized radiative surfaces

  3. Nighttime ocean radiative cooling enhancement - Artificial surfaces or materials in oceans to radiate heat at night

  4. Atmospheric water harvesting through radiative cooling - Condensing moisture which has cooling effects and water benefits

  5. Radiative cooling towers - Structures similar to cooling towers but using radiative cooling to chill water for district cooling or direct injection

  6. Selective surface radiators in the upper atmosphere - Balloons or structures at high altitude where radiative cooling is more effective

  7. Enhanced desert radiative cooling - Modifying desert surfaces to maximize nighttime heat loss

  8. Radiative cooling combined with heat pumps - Using radiative cooling as heat sink for heat pumps at night

  9. Nighttime urban radiative cooling corridors - Designing urban areas to channel and enhance radiative cooling effects

  10. Radiative cooling for carbon capture enhancement - Using radiative cooling surfaces to condense CO2 or enhance carbon capture systems

I'll develop these concepts with detailed scientific analysis, supporting visual representations, and practical implementation strategies for each approach.



OUTPUT:

Radiative Nighttime Cooling for Global Temperature Reduction: Ten Comprehensive Approaches

Introduction to Radiative Cooling to Space

Radiative cooling occurs when a surface emits thermal radiation to the cold sky, particularly through the atmospheric "infrared window" (8–13 μm) where greenhouse gases are relatively transparent. At night, under clear conditions, surfaces can lose more energy than they gain, cooling below ambient air temperature—sometimes by 10–15°C or more. This natural phenomenon, responsible for nighttime frost, can be engineered into systematic climate intervention strategies.

This document examines ten approaches to harness this effect at scale for global temperature mitigation.


1. Radiative Cooling Building Envelopes and Infrastructure

Principle and Physics

Buildings and paved surfaces constitute ~40% of the urban surface area globally. Replacing conventional materials with selective radiative cooling coatings that maximize emission in the 8–13 μm atmospheric window while minimizing solar absorption can transform urban areas from heat sources to heat sinks.

The net radiative heat flux from a surface is:

Q_net = ε_surface · σ · T_surface⁴ - Q_solar(1-α) - Q_downward_IR - Q_convective - Q_conductive

Where:

  • ε_surface = emissivity of surface in IR window

  • σ = Stefan-Boltzmann constant (5.67×10⁻⁸ W/m²/K⁴)

  • α = solar reflectivity

  • Q_downward_IR = atmospheric downwelling IR radiation

  • Q_convective/conductive = sensible heat transfer to/from surroundings

Materials and Engineering

Optimal coating properties:

  • Emissivity >0.90 in 8–13 μm band

  • Solar reflectivity >0.85

  • Durability: >20 years outdoor exposure

  • Cost: <$5/m² at scale

Current material classes:

Material Class

IR Emissivity (8-13μm)

Solar Reflectivity

Nighttime ΔT (°C)

Cost ($/m²)

High-performance polymer coatings

0.92

0.88

-14

8-15

Spectrally selective paints (SiO₂/MgO)

0.88

0.82

-10

3-6

Metamaterial photonic coolers

0.95

0.91

-17

50+

Bare concrete (control)

0.85

0.40

-4

2

Bitumen asphalt (control)

0.90

0.08

+2

3

Implementation Scale

Global urban area breakdown:

  • Roofs: ~100 million km²

  • Walls: ~150 million km²

  • Pavements: ~180 million km²

  • Total addressable: ~430 million km²

Phase 1 (2025-2035): 10% coverage (43 million km²)

  • Focus: New construction mandates, retrofit high-value infrastructure

  • Investment: $200-400 billion

Phase 2 (2035-2050): 30% coverage (129 million km²)

  • Include: Residential retrofitting programs, public infrastructure

  • Cumulative investment: $1-1.5 trillion

Phase 3 (2050-2075): 50-70% coverage

  • Global standard building codes

  • Cumulative investment: $2-3 trillion

Cooling Performance

Nighttime radiative cooling power by latitude:

Latitude Band

Clear Sky Nights/Year

Avg Radiative Power (W/m²)

Max ΔT vs Ambient (°C)

0-20° (Tropical)

180-250

45-65

-8 to -12

20-40° (Subtropical)

200-280

55-80

-12 to -16

40-60° (Temperate)

150-220

60-90

-10 to -14

60-90° (Boreal)

100-180

40-70

-6 to -10

Global Impact Estimate

Assuming 40% global urban coverage with advanced radiative cooling materials:

  • Average nighttime cooling power: 50 W/m² effective

  • Area: 172 million km² = 1.72×10¹⁴ m²

  • Night hours/year: ~4,380 hours = 1.58×10⁷ s

  • Total annual energy diverted: 50 × 1.72×10¹⁴ × 1.58×10⁷ = 1.36×10²³ J = 136 exajoules/year

Equivalent to removing ~500 million metric tons CO₂ equivalent per year

Challenges

  1. Humidity/fog reduces IR transmission through atmospheric window

  2. Wind increases convective heat transfer, offsetting radiative cooling

  3. Long-term material durability and maintenance

  4. Requires policy mandates for new construction and retrofits


2. Dedicated Radiative Cooling Farms

Concept

Purpose-built facilities consisting of large, optimized radiative cooling surfaces designed explicitly for climate cooling rather than as building byproducts. These "cooling farms" would be situated in arid or semi-arid regions where nighttime clear skies are prevalent.

System Design

Component layout:

  • Radiative panels: 80% of surface area

  • Support structures: 10%

  • Monitoring and control: 5%

  • Access and infrastructure: 5%

Panel specifications:

Parameter

Specification

Panel dimensions

10 m × 5 m (50 m² each)

Tilt angle

0-45° (optimizable by latitude)

Surface material

SiO₂/MgO composite coating on aluminum substrate

Spacing

2 m minimum (air circulation)

Thermal mass

Minimized (rapid nightly cooling)

Heat Transfer Mechanisms

Three primary pathways for heat removal:

  1. Direct radiative loss to space (primary, 60-70%)

  2. Convective transfer to night air, then vertical mixing (20-30%)

  3. Conductive transfer to ground (variable, minimized)

Radiative heat loss calculation (typical clear night):

Surface temperature: 278 K (5°C) Surface emissivity in window: 0.92 Effective sky temperature (clear desert night): 258 K (-15°C)

Q_rad = ε · σ · (T_surface⁴ - T_sky⁴) Q_rad = 0.92 × 5.67×10⁻⁸ × (278⁴ - 258⁴) Q_rad ≈ 78 W/m²

Site Selection Criteria

Optimal characteristics:

  • Low humidity (<40% RH at night)

  • High nighttime cloud cover probability (>70%)

  • Low wind speed at night (<5 m/s average)

  • Flat terrain

  • Non-agricultural land

  • Access to monitoring infrastructure

Global candidate regions:

Region

Area Available (km²)

Annual Clear Night Hours

Avg Cooling Power (W/m²)

Sahara Desert

500,000

2,800

65

Arabian Desert

150,000

2,600

60

Australian Outback

400,000

2,400

55

Gobi Desert

80,000

2,200

50

Great Basin (USA)

30,000

2,000

45

Patagonia

50,000

1,800

40

Total

1,240,000

~2,200

~55

Scale and Economics

Single facility (100 km²):

Metric

Value

Radiative panel area

80 km² = 8×10⁷ m²

Avg nighttime cooling power

50 W/m²

Annual heat diverted

8.8×10¹⁶ J/year (88 PJ)

Initial capital cost

$400 million

O&M annual cost

$4 million

Cost per ton CO₂eq

$5-10/ton-year

Global deployment scenario:

Phase

Facilities

Total Area (km²)

Annual Heat Diverted (EJ)

Cumulative Cost (B$)

1 (pilot)

10

1,000

8.8

5

2 (scale)

100

10,000

88

50

3 (regional)

500

50,000

440

250

4 (global)

2,000

200,000

1,760

1,000

Climate Impact

At Phase 4 deployment (200,000 km²):

  • Annual heat diverted: 1,760 EJ

  • CO₂ equivalent: ~7,000 metric tons/year

  • Estimated global temperature effect: 0.01-0.03°C

While modest alone, radiative cooling farms provide:

  • Zero operational emissions

  • Potential co-production of water (condensation)

  • Synergistic use with solar PV (daytime solar, nighttime cooling)

  • Demonstrable, measurable effects for monitoring


3. Nighttime Ocean Radiative Cooling Enhancement

Background

The oceans cover ~71% of Earth's surface and store ~90% of excess heat from greenhouse warming. Nighttime radiative cooling of the ocean surface naturally occurs but is limited by:

  • High evaporative loss (latent heat transfer upward)

  • Turbulent mixing bringing warmer water from below

  • Cloud cover reducing clear-sky conditions

Enhancement Strategies

Three complementary approaches:

A. Surface Microlayer Enhancement

Deploy biodegradable, IR-transparent, solar-reflective materials that form a thin layer on the ocean surface:

Material requirements:

  • Low thermal conductivity (reduce mixing with subsurface water)

  • High IR emissivity in 8-13 μm window

  • High solar reflectivity

  • Biodegradable within 24-72 hours

Example: Polymer microsphere layer

  • Composition: Silica or polyurethane microspheres

  • Layer thickness: 10-50 μm

  • Buoyant and self-arranging

  • Washed off naturally by waves

B. Artificial Ice/Brine Formation

In polar and subpolar regions, induce formation of thin ice or concentrated brine layers at night that:

  • Have lower thermal conductivity than water

  • Radiate more efficiently to space

  • Melt during daytime (no permanent accumulation)

C. Subsurface Upwelling at Night

Use pumps or mixing devices to bring colder subsurface water to the surface at night when radiative cooling is most effective, then allow mixing back during daytime.

Energy Balance Analysis

Current ocean nighttime heat budget (per m²):

Heat Losses:
├── Radiative loss to space (clear sky)     40-60 W/m²
├── Evaporative loss                       20-50 W/m²
└── Convective loss                        5-15 W/m²

Heat Gains:
├── Downwelling IR from atmosphere 30-50 W/m²
├── Heat from subsurface mixing 10-30 W/m²
└── Upwelling from depth variable


Net:
Often slightly positive (ocean gains heat) due to mixing and
evaporation

With enhancement (microlayer approach):

Modified budget:
├── Radiative loss to space (enhanced)    60-80 W/m² (+20-30%)
├── Evaporative loss (reduced)              5-15 W/m² (-60-70%)
├── Convective loss                        5-10 W/m²
├── Downwelling IR (unchanged)             30-50 W/m²
└── Heat from mixing (reduced)              2-8 W/m² (-70-80%)

Net: 15-35 W/m² heat LOSS to atmosphere/space

Implementation Infrastructure

Microlayer deployment system:

Component

Description

Carrier vessels

Modified tankers, autonomous surface vehicles

Distribution

Boom spreaders, spray systems

Target areas

5-15 km² patches

Frequency

Daily (material biodegrades)

Cost

$50-200 per km² per day

Seasonal deployment strategy:

Region

Active Months

Rationale

Arctic

May-September

Maximum daylight/heat gain period

Subarctic (N)

June-September

Peak warming

Subarctic (S)

December-March

Peak warming

Tropical Pacific

Year-round

Consistent conditions

Global Potential

Assuming 1% of ocean surface treated (3.6 million km²):

  • Average nighttime cooling power: 20 W/m² net

  • Night hours/year: 4,380 hours

  • Annual heat removed: 20 × 3.6×10¹² × 1.58×10⁷ = 1.14×10²¹ J = 1,140 EJ/year

CO₂ equivalent removal: ~4,500 metric tons/year

Risks and Considerations

  1. Ecosystem impact: Potential effects on marine organisms, especially plankton and larval stages

  2. Material accumulation: Risk of microplastic pollution if biodegradation fails

  3. Altered evaporation: Changes to precipitation patterns

  4. Economic viability: High ongoing costs for material production and deployment

  5. Regulatory complexity: International waters governance


4. Atmospheric Water Harvesting via Radiative Cooling

Mechanism

Radiative cooling surfaces that drop below the dew point of ambient air condense water vapor into liquid water. This process is both a water resource and a cooling mechanism:

  1. Radiative surface cooling - Surface cools below ambient via IR emission

  2. Condensation - Water vapor condenses on cold surface

  3. Latent heat release - Released heat is radiated away during continued nighttime cooling

  4. Cooling effect - Surface stays cooler than it otherwise would due to evaporative/latent cooling cycle

System Design

Atmospheric water harvester (AWH) with climate cooling function:

Component

Specification

Condensing surface

Copper or aluminum with hydrophobic coating

Surface area per unit

50-500 m²

Target temperature

10-15°C below ambient

Collection system

Tilted panels to channels

Storage

Insulated tanks

Power requirement

Minimal (fans, pumps optional)

Performance by humidity:

RH (%)

Temp (°C)

Dew Point (°C)

Water Yield (L/m²/night)

Latent Heat Released (kJ/m²)

20

25

-6

0

0

40

30

16

1.2

2,700

60

35

26

3.5

8,000

80

30

25

5.0

11,500

Dual-Benefit Analysis

For each liter of water harvested:

  1. Water produced: 1 L (value: $0.10-$10 depending on location)

  2. Cooling effect:

    • Latent heat of vaporization: 2,260 J/g

    • Per liter: 2.26 MJ of heat moved from air to surface and radiated away

  3. Extended radiative cooling: Wet surfaces can radiate more effectively than dry ones

Climate vs. water benefits by region:

Region

Annual Water Yield (L/m²)

Annual Cooling (MJ/m²)

Primary Benefit

Coastal California

2,500

180

Water

Middle East

1,800

130

Water + cooling

Northern Africa

2,200

160

Water

South Asia

4,000

290

Cooling + water

Southeast Asia

5,000

365

Cooling

Large-Scale Deployment

Urban integration approach:

  • Rooftop AWH systems in coastal and semi-arid cities

  • Integration with building cooling systems

  • Scale: 1 m² AWH per 10 m² of building

Global potential (assuming 50 million m² total AWH area in arid/semi-arid regions):

  • Annual water production: ~250 million L

  • Annual heat radiated away via latent heat mechanism: ~1.8×10¹⁴ J

  • Additional heat from enhanced radiative surface cooling: ~3.6×10¹⁴ J

  • Total cooling: ~5.4×10¹⁴ J/year (0.54 EJ)

CO₂ equivalent: ~2,000 metric tons/year

Advantages

  1. Addresses two climate challenges simultaneously (water scarcity + warming)

  2. Passive operation with minimal energy

  3. Synergistic with building energy efficiency

  4. Water can support vegetation, further cooling via transpiration


5. Radiative Cooling Towers

Concept

Massive structures analogous to industrial cooling towers, but designed to radiate heat directly to space rather than using evaporative cooling. These towers maximize surface area-to-volume ratio for radiative loss and are positioned to access cooler nighttime air.

Engineering Design

Tower geometry:

  • Hyperboloid shape (similar to existing cooling towers)

  • Height: 100-300 m

  • Base diameter: 150-400 m

  • Top diameter: 50-150 m

Surface treatment:

  • Entire interior and exterior coated with high-emissivity, high-solar-reflectivity materials

  • Surface area per tower: 50,000-300,000 m²

Heat transfer modes within tower:

  1. Air-borne heat removal (natural convection):

    • Warm air rises through tower, cooling via contact with radiating walls

    • Heat radiated from walls to night sky

    • Cooled air exits at top and disperses

  2. Liquid-borne heat removal (optional):

    • Warm water circulated through tower exterior/interior

    • Water cooled radiatively, then pumped back to source

    • Can serve district cooling applications

Performance Calculations

Radiative cooling tower (200 m tall, 200 m base diameter):

Parameter

Value

Surface area

180,000 m²

Effective emissivity

0.88

Average night temperature

15°C

Effective sky temperature (clear)

-10°C

Radiative power per m²

~55 W/m²

Total radiative cooling power

9.9 MW

Annual heat removed (clear nights)

1.2×10¹¹ kJ

Comparison to conventional evaporative tower:

Metric

Radiative Tower

Evaporative Tower

Cooling capacity

10-20 MW

50-100 MW

Water usage

0 L/h

5,000-10,000 L/h

Energy input

0-50 kW

500 kW-2 MW

Nighttime efficiency

100% (passive)

70-90%

Climate benefit

Direct + no emissions

Direct only

Heat Sink Applications

Three primary use cases:

A. Nighttime Urban Heat Disposal

  • Collect heat from urban buildings during day (via district heating/thermal storage)

  • Radiate it away at night through cooling towers

  • Reduces daytime air conditioning demand

B. Power Plant Heat Sink

  • Replace or supplement evaporative cooling at thermal/nuclear plants

  • Particularly valuable in water-scarce regions

C. Direct Climate Cooling

  • Towers designed solely to radiate ambient heat to space

  • Positioned in high-altitude, clear-sky regions

Global Deployment Scenario

Phase 1: 100 radiative cooling towers

  • Locations: Major urban centers (2-5 per city)

  • Total annual heat removed: 1.2×10¹³ kJ

Phase 2: 1,000 towers

  • Expanded urban and industrial coverage

  • Total annual heat removed: 1.2×10¹⁴ kJ

Phase 3: 5,000 towers

  • Global coverage of major population/industrial centers

  • Total annual heat removed: 6×10¹⁴ kJ (0.6 EJ)

Cost estimates:

  • Construction per tower: $50-200 million

  • Phase 3 total construction: $250-1,000 billion

CO₂ equivalent removal (Phase 3): ~2,500 metric tons/year

Technical Challenges

  1. Lower cooling capacity than evaporative towers (must overcome with scale)

  2. High construction cost per unit

  3. Requires clear-sky regions for optimal performance

  4. Wind loads and structural design at large heights


6. Upper-Altitude Radiative Cooling Platforms

Principle

At high altitudes, the atmospheric density is lower, providing less obstruction to radiative cooling. Platforms (balloons, gliders, or satellites) carrying radiative cooling surfaces at 20-50 km altitude can radiate heat directly to space with minimal atmospheric interference.

Platform Types

A. High-Altitude Balloons

Characteristics:

  • Operating altitude: 20-35 km

  • Duration: Weeks to months

  • Radiative surface area per balloon: 50-500 m²

  • Power: Solar PV for station-keeping and telemetry

Advantages:

  • Low cost compared to satellites

  • Easy to deploy and replace

  • Access to mesosphere where IR window is nearly fully open

B. Aerostats (Buoyant Platforms)

Characteristics:

  • Operating altitude: 15-30 km

  • Duration: Years

  • Radiative surface area per platform: 500-5,000 m²

  • Power: Solar + batteries

C. Low-Earth Orbit Satellites

Characteristics:

  • Altitude: 200-800 km

  • Radiative surface area per satellite: 1,000-10,000 m²

  • No atmospheric obstruction

  • Continuous radiative cooling (except during eclipse)

Radiative Cooling Performance vs. Altitude

Effective radiative cooling power:

Altitude

Atmospheric Pressure

Clear-Sky Factor

Effective T_sky (K)

Radiative Power (W/m²)

0 km (surface)

1013 mbar

0.70

248

45

10 km

265 mbar

0.92

215

75

20 km

55 mbar

0.98

185

95

35 km

12 mbar

1.00

165

110

50+ km (space)

~0 mbar

1.00

4.2 K

350+

System Design: High-Altitude Balloon Fleet

Single balloon system:

Parameter

Specification

Balloon type

Superpressure helium

Operating altitude

30 km

Radiative surface

200 m² of photonic metamaterial

Radiative power

110 W/m² × 200 = 22 kW

Lifetime

90 days

Cost (including deployment)

$500,000

Fleet of 10,000 balloons (rotated continuously):

  • Active at any time: ~5,000

  • Total radiative power: 5,000 × 22 kW = 110 MW

  • Annual heat radiated: 110 MW × 3.15×10⁷ s = 3.47×10¹⁵ J = 3,470 GJ

  • Annual operational cost (replacements, telemetry): $2.5 billion

Satellite-Based System

Constellation design:

Parameter

Specification

Number of satellites

500

Orbit

600 km, sun-synchronous

Radiative surface per sat

2,000 m² deployable

Radiative power per sat

350 W/m² × 2,000 = 700 kW

Constellation power

350 MW

Lifetime

15 years

Cost per satellite

$100 million

Total constellation cost

$50 billion

Annual heat radiated: 350 MW × 3.15×10⁷ s = 1.10×10¹⁶ J = 11 PJ/year

Cost-Effectiveness Comparison

Platform

Cost per TJ Radiated

Operational Lifetime

Notes

Surface radiative cooler

$0.10

20+ years

Lowest cost

Cooling tower

$0.50

50+ years

Large-scale

High-altitude balloon

$8.00

90 days

Moderate

Aerostat

$5.00

5-10 years

Medium

LEO satellite

$4.50

15 years

Highest power

Strategic Value

  1. High-power radiative cooling: Space-based platforms can radiate 5-10× more per m² than surface systems

  2. Geographic flexibility: Can target specific latitudes/longitudes

  3. No land use: Eliminates terrestrial ecological concerns

  4. Dual-use potential: Platforms could also monitor climate or provide communications

  5. Scalable: Start small, expand incrementally

Challenges

  1. High cost per unit

  2. Space debris and orbital congestion concerns

  3. Complex launch and maintenance infrastructure

  4. Political/regulatory complexity for space-based climate engineering

  5. Single-point failure risk for satellites


7. Enhanced Desert Radiative Cooling

Background

Desert regions naturally experience extreme nighttime radiative cooling due to clear skies, low humidity, and minimal vegetation. However, natural desert surfaces (sand, rock) have suboptimal radiative properties and can be engineered to enhance this natural phenomenon.

Enhancement Approaches

A. Surface Modification

Materials and treatments:

  • Spread high-emissivity mineral coatings (e.g., MgO, SiO₂) over desert floors

  • Install radiative cooling panels interspersed with natural terrain

  • Create reflective gravel or stone pavements with high IR emissivity

B. Desert Radiative Corridors

Long, narrow channels or "corridors" oriented to maximize IR transmission to space:

  • Width: 50-200 m

  • Length: 10-100 km

  • Treated surfaces on sides and floor

  • Oriented perpendicular to prevailing night winds

C. Thermal Mass Reduction

Reduce thermal mass of desert surfaces to enable deeper nighttime cooling:

  • Remove or replace high-thermal-mass rocks and concrete

  • Install lightweight radiative materials

  • Create air gaps beneath surface layers

Quantitative Analysis

Natural desert night cooling vs. enhanced:

Parameter

Natural Desert Sand

Enhanced (SiO₂ coating)

Surface emissivity (8-13μm)

0.82

0.93

Solar reflectivity

0.25

0.65

Thermal mass (J/kg·K)

800

350

Nighttime ΔT vs air (°C)

-6 to -10

-14 to -20

Radiative power (W/m²)

35-50

60-85

Example: Enhanced radiative cooling in Sahara

  • Area treated: 100,000 km² (10% of Sahara)

  • Enhancement: +30 W/m² average nighttime cooling power

  • Night hours/year: 2,800 hours

  • Annual additional heat radiated: 30 × 10¹¹ × 10⁴ × 10,080 = 3.0×10²⁰ J = 300 EJ

Infrastructure and Economics

Treatment methods:

Method

Cost ($/km²)

Lifetime

Maintenance

Mineral coating spread

500,000

5-10 years

Annual reapplication

Panel installation

2,000,000

20+ years

Low

Gravel paving

800,000

30+ years

Low

Air-gap substrate

1,200,000

25+ years

Medium

ROI considerations:

  • No direct economic return (pure climate benefit)

  • Potential co-benefits: reduced daytime heating (less energy for cooling), increased fog/condensation capture

  • Carbon credit revenue possible under future markets

Regional Climate Effects

Potential secondary effects of large-scale desert radiative cooling:

  1. Altered wind patterns: Enhanced cooling could strengthen nighttime thermal winds

  2. Precipitation changes: Cooler air holds less moisture, potentially reducing fog/precipitation locally

  3. Dust reduction: Treated surfaces may reduce dust generation

  4. Biodiversity impacts: Temperature changes could affect desert flora/fauna

  5. Albedo change: Increased reflectivity during daytime could further reduce warming


8. Radiative Cooling as Heat Sink for Heat Pumps

Principle

Radiative cooling surfaces can serve as the "cold side" (heat sink) for heat pumps, enabling heat to be pumped from warm sources (buildings, industrial processes, or the atmosphere) to the cold night sky. This amplifies the natural radiative cooling effect through active thermodynamic work.

System Architecture

Nighttime heat pump cycle:

                    [Heat Pump System]
                        ┌──────────────┐
    Warm Source (T_warm)│              │   Radiative Cooler (T_cold)
         (e.g.,        │    Heat      │   ──────► Night Sky (T_sky)
         building,     │    Pump      │   (radiative loss)
         process,      │    (COP)     │
         air)          │              │
                      └──────────────┘
                         ▲
                         │
                     Electrical Power

Key performance metric: Coefficient of Performance (COP)

COP = Q_cooling / W_electrical

Where:

  • Q_cooling = heat removed from warm source

  • W_electrical = electrical power consumed

Technical Specifications

Heat pump coupled with radiative cooler:

Parameter

Value

Warm source temperature

20-30°C

Radiative cooler temperature (night)

-5 to 10°C

Temperature lift (ΔT)

25-35 K

Heat pump type

Scroll or screw compressor

COP (at design point)

2.5-4.0

Heat pump capacity

100 kW - 5 MW

Annual operating hours

1,500-2,500

Cooling Power Amplification

Example: 1 MW heat pump coupled to 50,000 m² radiative cooler:

Parameter

Calculation

Result

Radiative cooler area

-

50,000 m²

Radiative power density

60 W/m²

-

Passive radiative cooling

50,000 × 60

3 MW

Heat pump capacity

1 MW (electrical input)

-

COP

3.0

-

Active heat pumping

1 × 3.0

3 MW

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  20. 2026-08-09Update README.mdef64465308 KB
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Discussions 9 threads

  1. 2026-08-15MTP prediction did not take effect.open2 💬#9
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  2. 2026-08-13Eleanor has blown out my expectationsopen3 💬#8
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  3. 2026-08-11AMD-optimized quants?closed1 💬#7
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  4. 2026-08-11Comparsion 40B Deckard Opus VS Fable Fusion Eleanor 40Bopen2 💬#6
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  5. 2026-08-10bf16 layer is no good for Vulkan.. had to quant it to Q8 to make this model usa…open3 💬#5
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  6. 2026-08-10MTP doesn't work with llama.cppclosed7 💬#4
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  7. 2026-08-10Will be an fp8 version?closed1 💬#3
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  8. 2026-08-09Umm, MTP doesn't work ??closed10 💬#2
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  9. 2026-08-09is coming Q8_0?closed4 💬#1
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Catalog is the map. Apps are the tools.

Run models on your own machine, not in the cloud.

Every model page has an "Open in Abliteration" button that hands the model directly to the first-party desktop client, at the quantization your rig can actually run. No API keys, no subscription, no prompt leakage.

Open in Abliteration