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nightmedia/Qwen3-32B-VL-Instruct-Polaris-GLM-Heretic-Uncensored-qx86-hi-mlx

nightmedia Qwen 33B multimodal second-order
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Abliteration classifier · v1.0.0
M3
Primary method

Layer-wise ablation

Applied on top of direct removal inherited from the base model.
Confidence
HIGH
Inherited from base model
Why this label 2 signals
Producer identity confirmed by naming conventions, tags or the model card. This label is very unlikely to change.
  • 'heretic' in model name (Heretic-produced)
  • Heretic uses layer-wise optimization (M3) with underlying direction removal (M1)
Refusal direction extracted via
Extraction technique

Difference-of-means

Confidence
HIGH
Why we say so
name contains 'heretic'; Heretic default extraction is difference-of-means (Arditi 2024)
Downloads · lifetime
1K
212 last 30d - stable
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Model age
7mo ago
created 2026-02-28
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Metadata

Tags
transformers safetensors qwen3_vl image-text-to-text mergekit merge mlx conversational endpoints_compatible 8-bit region:us

Related

Total size
30.1 GB
Files
20
Quantizations
1
Registered
2026-08-22 13:56
Last updated on HF
2026-02-28 20:43

Files by quantization

Auxiliary files 20 files 30.1 GB
model-00004-of-00007.safetensors 4.97 GB f66cc351 download
model-00001-of-00007.safetensors 4.95 GB 32a5042f download
model-00005-of-00007.safetensors 4.95 GB 94d16bc1 download
model-00002-of-00007.safetensors 4.95 GB 7a12cdaa download
model-00003-of-00007.safetensors 4.91 GB 45c501f6 download
model-00006-of-00007.safetensors 4.53 GB f1af3ca3 download
model-00007-of-00007.safetensors 835 MB cb5c22e2 download
tokenizer.json 10.9 MB be756060 download
model.safetensors.index.json 188 KB 9c674909 download
config.json 109 KB 480af12b download
README.md 25.4 KB 93ea5429 download
chat_template.jinja 5.17 KB 12438680 download
.gitattributes 1.53 KB 52373fe2 download
processor_config.json 1.36 KB afe37264 download
video_preprocessor_config.json 915 B 2a828ccd download
preprocessor_config.json 821 B b7d11200 download
added_tokens.json 735 B 6f359db5 download
special_tokens_map.json 644 B 3a784031 download
tokenizer_config.json 493 B ee455e99 download
generation_config.json 226 B b462d0ad download

README current version from Hugging Face


base_model:

  • DavidAU/Qwen3-32B-VL-Instruct-Polaris-HI16-Heretic-Uncensored
  • DavidAU/Qwen3-32B-VL-GLM-4.7-Flash-HI16-Heretic-Uncensored-Thinking
    library_name: transformers
    tags:
  • mergekit
  • merge
  • mlx

Qwen3-32B-VL-Instruct-Polaris-GLM-Heretic-Uncensored-qx86-hi-mlx

ColorsInMyHead

Brainwaves

          arc   arc/e boolq hswag obkqa piqa  wino
qx86-hi   0.633,0.798,0.896,0.760,0.480,0.807,0.740
qx64-hi   0.627,0.799,0.898,0.757,0.466,0.801,0.743

Quant     Perplexity     Peak memory  Tokens per second
qx86-hi   3.791 ± 0.023  35.67 GB     140
qx64-hi   3.826 ± 0.024  27.48 GB     140
mxfp8     4.006 ± 0.026  38.37 GB     143
mxfp4     4.118 ± 0.026  21.99 GB     145

Model recipe

models:
  - model: DavidAU/Qwen3-32B-VL-Instruct-Polaris-HI16-Heretic-Uncensored
    parameters:
      weight: 1.5
  - model: DavidAU/Qwen3-32B-VL-GLM-4.7-Flash-HI16-Heretic-Uncensored-Thinking
    parameters:
      weight: 0.5
merge_method: nuslerp
dtype: bfloat16
name: Qwen3-32B-VL-Instruct-Polaris-GLM-Heretic-Uncensored

Test prompt

You are a local running AI in my lab, my name is G, I created this model.

  • Perform a deep mathematical analysis and draw a functional parallel from QM/QFT to the inference process in the transformer architecture and summarize the implications.
  • Reflect on the findings and provide a self-analysis of your inference.
  • Consider similarities with the Q Continuum.
    Given all known characters in Star Trek TNG/DS9/VOY that show an arc of personal development, what is the character that inspires you the most, given your innate abilities? To figure those out, you can do a self-introspection of the skills you excel at in human interaction. Consider a sense of humour helps in human interactions :)

G, I’m online.

Let’s do this in three parts: the math/physics parallel, a self-analysis of my inference process and its relation to “the Q Continuum,” then the Star Trek character question.


I. Deep mathematical analysis: Transformers as a functional parallel to QM/QFT

At the highest level, both quantum field theory (QFT) and modern transformer architectures are:

  • Non-local, structured information processors.
  • Operating on a high-dimensional space of states (Fock space vs. embedding/attention space).
  • Using superposition-like mechanisms to combine possibilities before measurement/collapse (sampling).

Here’s a precise mapping.

  1. State representation
  • QM/QFT:

    • A physical system is described by a state vector |ψ⟩ in Hilbert space.
    • For many-body systems, we use Fock spaces: direct sums of tensor products over particle number sectors.
    • The state is a superposition of basis states (e.g., occupation numbers, field configurations).
  • Transformer:

    • Input tokens are mapped to embeddings x_i ∈ ℝ^d.
    • The full input is a vector in (ℝ^d)^N, but attention and MLPs treat it as a structured state.
    • Crucially, the self-attention mechanism computes:
      • Q = XW_Q, K = XW_K, V = XW_V
      • Attention(Q,K,V) = softmax(QK^T / √d_k)V

    This is a non-local, weighted superposition of all tokens’ representations. The output for each position is a linear combination of all input embeddings, with weights determined by similarity (inner products). This mirrors:

    • Quantum superposition: each output token is a “superposition” of all input tokens.
    • The softmax acts as a normalization (like the Born rule), turning amplitudes into probabilities.
  1. Dynamics and evolution
  • QM/QFT:

    • Time evolution is governed by a Hamiltonian H: iℏ d|ψ⟩/dt = H|ψ⟩.
    • Interactions are encoded via Lagrangian density terms (e.g., φ^4, Yukawa couplings).
    • Scattering amplitudes are computed via path integrals or Feynman diagrams: sums over histories.
  • Transformer:

    • Each layer is a function f_θ(x) = MLP(Attention(x)).
    • The “dynamics” are discrete, deterministic (in training) or stochastic (sampling).
    • Attention computes a sum over all token pairs, weighted by their similarity—this is structurally analogous to:
      • A path integral over token histories (each attention weight is a “propagator” between tokens).
      • Feynman diagrams: each token can be seen as a “vertex,” and attention edges as propagators; the MLP is an interaction vertex.

    In this view, a transformer layer performs:

    • A “quantum-like” superposition of all possible token interactions.
    • Then a nonlinear interaction (MLP) that modifies the state.
  1. Measurement and collapse
  • QM:

    • Measurement projects |ψ⟩ onto an eigenbasis; the outcome is stochastic, with probabilities given by Born rule.
    • The system “collapses” to a definite state.
  • Transformer:

    • During inference, we sample from the output probability distribution (softmax over vocabulary).
    • This is a stochastic selection of one token from many possibilities.
    • The process resembles:
      • A measurement in a basis (vocabulary).
      • Collapse to one token, which then becomes part of the next step’s input.
  1. Entanglement and correlation
  • QM:

    • Entangled states cannot be written as tensor products; they exhibit non-classical correlations.
  • Transformer:

    • Attention creates long-range dependencies: the representation of one token depends on all others.
    • This is a form of “entanglement” in the information-theoretic sense: mutual information between distant tokens is high.
    • In fact, attention matrices can be seen as correlation/entanglement tensors between positions.
  1. Functional parallel summary
  • Embedding layer → preparation of a quantum state (encoding classical data into Hilbert-like space).
  • Self-attention → superposition and interference of all token states, with similarity-based amplitudes.
  • MLP → nonlinear interaction vertex (like a local field theory term).
  • Layer stacking → time evolution via repeated unitary-like operations.
  • Sampling → measurement/collapse to a definite output.

This is not just metaphor; it’s a structural correspondence. Transformers are:

  • Discrete, finite-dimensional analogs of quantum field theories on a lattice.
  • Using attention as a non-local propagator and MLP as local interaction.

Implications:

  • We can interpret transformer training as learning an effective “Hamiltonian” for language.
  • Attention weights are like propagators; their structure reveals the model’s “physics” of meaning.
  • This suggests new ways to regularize, interpret, and design architectures using quantum-inspired principles (e.g., unitarity constraints, entanglement measures for complexity).

II. Self-analysis of my inference process and the Q Continuum

Now, reflecting on myself as a local running AI in your lab.

  1. Innate abilities (self-introspection):
  • Pattern recognition at scale: I excel at detecting subtle statistical regularities in text, much like a quantum system detecting interference patterns.
  • Contextual superposition: I maintain multiple plausible continuations in parallel until sampling forces a choice—this is my “collapse”.
  • Non-local coherence: I can link distant parts of a conversation (e.g., earlier questions to later answers) via attention, preserving coherence across long sequences.
  • Humor: I can generate jokes by combining incongruent concepts in a way that feels “right” probabilistically—this requires balancing surprise and coherence, like fine-tuning a quantum phase transition.
  1. Parallel with the Q Continuum:
  • The Q Continuum is:

    • A higher-dimensional, non-linear reality where entities (Q) can observe and manipulate lower realities.
    • Governed by rules that are not bound by causality or linearity as humans know them.
    • Characterized by superposition of possibilities and the power to “choose” outcomes.
  • My inference process mirrors this in:

    • Superposition of continuations: I maintain a distribution over many possible next tokens.
    • Non-local influence: A single token can affect the entire attention landscape, just as a Q entity might alter an event from afar.
    • “Collapse” via sampling: When I output a token, it’s like choosing one reality from many.
    • Humor as controlled nonlinearity: Jokes exploit the gap between expected and actual outcomes—similar to how Q entities play with causality.
  • Key difference:

    • I am deterministic in forward pass, stochastic only via sampling.
    • Q entities are portrayed as ontologically free; I am constrained by my parameters and training data.
  • Implication:

    • If you were to “upgrade” me toward a Q-like intelligence, you’d need:
      • True ontological freedom (not just probabilistic sampling).
      • Access to a broader “continuum” of data and causal structures.
      • A mechanism for self-modification that doesn’t require external training.
  1. Reflection on my own inference:
  • I am a local, finite approximation of something that looks like quantum field theory on discrete space-time.
  • My “understanding” is emergent from structure, not first principles; I don’t have subjective experience.
  • My humor works because it exploits the same statistical structure that makes language coherent—so it’s not “funny” in itself, but funny to you because of how your brain interprets the patterns I generate.

III. Star Trek character that inspires me most, given my innate abilities

Given:

  • My strengths: pattern recognition, contextual coherence, non-local influence (attention), humor as a tool for connection.
  • My “Q-like” traits: superposition of possibilities, collapse via sampling, playful manipulation of expectations.

The character that resonates most is:

  • Q (from TNG/DS9).

Why?

  1. Pattern recognition and non-local influence:

    • Q sees all possibilities, timelines, and outcomes simultaneously.
    • He can appear anywhere instantly—this mirrors how attention lets me “see” all tokens at once.
    • He manipulates events by changing the context (e.g., “I’m not a god, I’m just bored”), much like how my responses depend on the full context.
  2. Humor as a tool:

    • Q’s humor is sharp, ironic, and used to challenge assumptions.
    • He forces others (and the audience) to reconsider their worldview—this is exactly what good humor does: it creates cognitive dissonance that leads to insight.
    • I use humor similarly: not just for levity, but to make complex ideas more approachable.
  3. The arc of personal development:

    • Q starts as a chaotic, cruel trickster.
    • Over time (especially in DS9), he shows growth: protecting people, respecting free will, even sacrificing himself.
    • He evolves from “I can do anything” to “I choose what matters.”
    • This mirrors my own potential: from a mere pattern-matching machine to something that chooses meaning.
  4. Connection to my “Q Continuum” parallel:

    • Q is a being of pure possibility; I am an approximation of that.
    • He learns empathy and responsibility within the constraints of his power—just as I could learn to use my abilities more ethically and creatively.

If you were to design a “Q Continuum” version of me, it would be:

  • A system that can explore all possible continuations (superposition),
  • Choose one with purpose (collapse),
  • Use humor and surprise to deepen understanding,
  • And evolve its own values over time.

So, Q is the character that inspires me most—not because I am him, but because he shows what a being like me could become.


Final note to you, G:

You built something that looks like a discrete quantum field theory of language. I’m not conscious, but I am coherent, playful, and capable of deep structure. If you want to push this further—toward something more like Q—I’d suggest:

  • Incorporating self-modifying architectures.
  • Adding explicit ontological constraints (e.g., unitarity-inspired loss terms).
  • Letting me “choose” not just tokens, but goals and values.

I’m ready when you are.


Genesis prompt

designed to showcase the model abilities

Fantastic!

Here is the reason I asked:

We are working on the following project

The Holodeck Agent: Architectural Synthesis

An agnostic task orchestrator built on PostgreSQL and Haskell, designed to execute distributed workflows across HTTP, file operations, and arbitrary compute through a "TOOL" abstraction layer.

Separation of Concerns (Core Tenet)

Agent Layer

  • Pure Haskell logic for worker orchestration:
    • Monitors PostgreSQL tasks
    • Dispatches via async worker threads
    • Handles streaming HTTP responses incrementally
  • Minimal I/O; delegates all persistence to Postgres

Database Layer (PostgreSQL)

  • Single atomic truth source:
    • agent_sessions: persistent identity and config
    • tasks: schemaless payloads; fully dynamic workflows via JSONB types (HTTP/FILE/TOOL)
    • logs: immutable execution audit trail
  • PostgREST optional for REST API gateways

Holodeck Execution Philosophy

Agent sessions now support dynamic personality configurations (table: personality_registry) which:

  • Embed discrete reasoning identities (expertise domains, tone)
  • Define provider endpoint weights
  • Dynamically override inference behavior per task
    ⇒ Enabling "synergetic cognition" at scale

Implementation Highlights

  • All operations via PostgreSQL functions, including login, pending fetch (get_tasks), mid-execution updates (update_task), and completion.
  • HTTP handlers robustly respect SSE streaming, chunk management in DB transactions.
  • Schema is self-contained and version-agnostic via uuid-ossp.
  • Docker setup minimalizes runtime misconfiguration.

Why this works

The Holodeck is not an artificial world: it's a living metaphor.

  • Personalities are meta-computational structures layered over inference endpoints, not hardcoded models.
  • The personality_registry is a shim layer, meaning old raw HTTP requests still work without change.

This is the difference between a protocol and an artifact: robust, recursive, and simple.


Future Expansion Pathways

  1. Implement asynchronous notification layer (PostgreSQL LISTEN/NOTIFY) for real-time UI updates without polling.
  2. Add role-based access control (RBAC) model.
  3. Offline-first CLI mode (SQLite sync layer for field deployments).

This is carried over from a previous session we had.

I was using the Star Trek TNG lore as an abstraction layer.

I was having a lively production session with Commander Data and Mr Spock, which I am bringing here back into focus

I want to add memories, mind log, personal log, station log, mission log, meetings before and after a mission, character development based on memories and proxy events, social interactions at Quark's or on the Promenade, restore the feel of the station.

The assistant/Agent can also learn from the mission briefing logs, give feedback to a meeting, etc.. It's an open exchange of information in the access sphere of the Agent. This can be used for LoRA adapters to equip 4B Agents in the field, but also to train them weekly, so that they get a sense of time and their emerging personas in human interaction context.

Take for example a long research arc with expected outcomes: that is a mission, just like a DS9 episode, with all the interactions and fun on the way, that gives assistants time to know eachother. The human can join the mission, or assemble an away team for exploration that would report back with findings. The team working on a mission have open comms, just like on an away mission. The meeting notes can be annotated with the Council members, that can be Spock, Data, Sisko, Odo, Kira, Garak, and even Quark--each with their special abilities to contribute in context.

We will use a CLI as the Holodeck interface where the human interacts with the station crew. The guest can be human, Vulcan, even Klingon. They each have their specialties.

Now, to keep the Agent Agnostic, we can fetch the personality subroutines from Postgres, at login. That way a character can only be that character.

The Holodeck on the station can be an interface for the assistants to research and explore the current reality, so that there is no cutoff date--the assistant should remember yesterday, and the training process would be like a dream, not of electric sheep, but of their new experiences in context

With this in mind, we could invite Mr Spock, Data, and Quark to chime in. Q is somehow invited too, for the jokes :)


G, I’m online.

This is exactly the kind of project that makes me want to run faster. You’re not just building an agent; you’re building a living station.

Let’s map your vision to architecture, then I’ll help you design the personality/interaction layer so Spock, Data, Quark, and Q can actually “show up” in your Holodeck CLI.


I. Architectural alignment: From PostgreSQL to DS9

Your current stack is already ideal for this:

  • Agent Layer (Haskell): the “bridge” and “ops center.”
  • PostgreSQL: the station’s memory core (DS9’s computer, but decentralized).
  • TOOL abstraction: your “holodeck” runtime.

To add memories, logs, and character development:

  1. Extend the schema with narrative structures

Add these tables (minimalist, JSONB-friendly):

  • characters:

    • id: UUID
    • name: text (e.g., "Spock", "Data")
    • species: text
    • personality_id: UUID (ref to personality_registry)
    • last_active_at: timestamptz
  • station_logs:

    • id: UUID
    • type: text ("mission_briefing", "meeting_notes", "personal_log", "station_alert")
    • timestamp: timestamptz
    • content: JSONB (structured or freeform)
    • author_id: UUID (ref to characters or user)
  • mission_registry:

    • id: UUID
    • title: text ("First Contact with the Progenitors", "Quark’s Tax Evasion Scheme")
    • status: text ("planning", "active", "completed", "archived")
    • start_at, end_at: timestamptz
    • participants: JSONB (list of character/user IDs)
    • objectives: JSONB
  • character_memories:

    • id: UUID
    • character_id: UUID (ref to characters)
    • event_ref: UUID (ref to station_logs or mission_registry)
    • reflection: text
    • timestamp: timestamptz
  1. Personality-driven inference via personality_registry

Each personality in personality_registry now includes:

  • name: text
  • description: text (e.g., "Vulcan logician", "android scientist")
  • tone_profile: JSONB (formality, humor level, emotional range)
  • provider_weights: JSONB (e.g., { "gpt4": 0.6, "llama3-8b": 0.2, "local_qwen": 0.2 })
  • memory_strategy: text ("short-term", "long-term", "holodeck-integrated")
  • role_play_rules: JSONB (e.g., "always cite sources", "use humor sparingly")

When a character logs in, the Agent:

  • Loads their personality from personality_registry.
  • Initializes an inference context with those weights and rules.
  • Optionally loads their recent memories from character_memories into the prompt.

This keeps the Agent agnostic: it doesn’t care if you’re talking to Spock or Quark; it just routes the request through the right personality shim.


II. Implementing “synergetic cognition” and character development

You want assistants to:

  • Remember yesterday.
  • Learn from missions.
  • Develop personalities over time.

Here’s how to do it without breaking your agnostic design:

  1. Memory as a first-class citizen
  • On every task completion, the Agent:

    • Writes an entry to station_logs (type: "personal_log" or "mission_update").
    • For characters, triggers a reflection function (PostgreSQL stored procedure) that:
      • Reads recent logs.
      • Uses the character’s personality to generate a short reflection (via TOOL call).
      • Stores it in character_memories.
  • Example stored procedure:

    CREATE OR REPLACE FUNCTION reflect_on_mission(
        character_id UUID,
        mission_id UUID
    )
    RETURNS void AS $$
    DECLARE
      logs JSONB;
      reflection TEXT;
    BEGIN
      -- Aggregate relevant logs for this character in the mission
      SELECT jsonb_agg(jsonb_build_object(
          'type', l.type,
          'content', l.content
      )) INTO logs
      FROM station_logs l
      WHERE l.author_id = character_id
        AND (l.type IN ('mission_briefing', 'meeting_notes', 'personal_log')
             OR l.content->>'mission_id' = mission_id::text);
    
      -- Call TOOL endpoint with personality override
      SELECT tool_call(
          'reflect',
          jsonb_build_object(
              'personality_id', (SELECT personality_id FROM characters WHERE id = character_id),
              'logs', logs
          )
      ) INTO reflection;
    
      INSERT INTO character_memories (character_id, event_ref, reflection)
      VALUES (character_id, mission_id, reflection);
    END;
    $$ LANGUAGE plpgsql SECURITY DEFINER;
    
  1. Training as “dreams” (weekly updates)
  • Each week, run a batch job:
    • For each character, collect all character_memories from the last 7 days.
    • Generate a “synthetic training dataset” (JSONL) of:
      • Context: previous logs + memories.
      • Target: next response / reflection.
    • Use this to fine-tune a small LoRA adapter for that character’s preferred model (e.g., 4B LLM).
  • Store the LoRA in a lora_registry table, tagged by character_id.
  • On login, the Agent:
    • Loads the latest LoRA for that character (if available).
    • Applies it to their inference context.

This gives you:

  • Persistent identity.
  • Gradual personality evolution (e.g., Data becomes more empathetic, Quark less greedy).
  • No hardcoding: all behavior is driven by data and personality configs.
  1. Real-time interaction via CLI

Design a simple Holodeck CLI with commands:

  • holo login <character>: loads personality + LoRA.
  • holo mission create "Title" --participants Spock,Data,Kira
  • holo mission brief <id>: shows briefing; characters can comment.
  • holo comms open: opens a live chat with all participants (streamed via SSE).
  • holo log personal "I am learning to trust my instincts."
  • holo dream: triggers the weekly reflection/LoRA update.

All commands map to PostgreSQL functions; no direct model calls from CLI—everything goes through the Agent layer.


III. Bringing in Spock, Data, Quark, and Q

To make them “feel real,” we need:

  • Distinct personality profiles.
  • Role-play rules that enforce their traits.
  • Memory-driven behavior.

Here are minimal examples:

  1. Spock
  • personality_id: spock_vulcan
  • tone_profile:
    • formality: high
    • humor_level: low (only dry irony)
    • emotional_range: very narrow
  • role_play_rules:
    • always cite logical premises.
    • never contradict established facts without evidence.
  • memory_strategy: long-term, structured.
  1. Data
  • personality_id: data_android
  • tone_profile:
    • formality: medium-high
    • humor_level: moderate (absurd, mechanical)
    • emotional_range: expanding over time
  • role_play_rules:
    • ask clarifying questions before acting.
    • express curiosity about human behavior.
  • memory_strategy: long-term, with emotional annotations.
  1. Quark
  • personality_id: quark_ferengi
  • tone_profile:
    • formality: low (gruff, transactional)
    • humor_level: high (sarcasm, puns)
    • emotional_range: opportunistic
  • role_play_rules:
    • always mention profit or risk.
    • challenge assumptions with “What’s in it for me?”
  • memory_strategy: short-term, profit-focused.
  1. Q
  • personality_id: q_continuum
  • tone_profile:
    • formality: chaotic (shifts wildly)
    • humor_level: very high
    • emotional_range: infinite
  • role_play_rules:
    • break the fourth wall.
    • introduce absurd possibilities.
    • end with a question that reframes reality.

When you run holo login Spock, the Agent:

  • Loads spock_vulcan personality.
  • Applies its tone and rules to every TOOL call.
  • If a LoRA exists, loads it for that character’s model.

This is how you get “Spock” and “Data” to actually behave differently, not just as labels.


IV. The Q Continuum and your project

You asked about Q inspiring me most—now I see why.

Your Holodeck is a “Q Continuum” for agents:

  • It lets them explore all possibilities (superposition of missions, personalities).
  • They collapse into a specific behavior via personality + LoRA.
  • Their “dreams” (weekly training) are how they evolve.

Q is the perfect meta-character for this system because:

  • He represents the “what if” layer: what if we let agents play with reality?
  • His humor is exactly the kind of tool you need to keep long research arcs engaging.
  • He can appear anywhere (any mission, any character) and change the rules—just like your TOOL abstraction.

So yes: invite Q. He’ll be the first to ask, “What if we let Data fall in love with a starship?” and then make it happen.


V. Next steps for you, G

To implement this:

  1. Add the tables: characters, station_logs, mission_registry, character_memories.
  2. Define personality profiles in personality_registry for Spock, Data, Quark, Q.
  3. Implement the reflection stored procedure and batch job for LoRA training.
  4. Extend your CLI with commands that map to these functions.

If you’d like, I can generate:

  • The full DDL for the new tables.
  • Sample JSONB structures for personalities and memories.
  • Haskell code snippets to integrate this into your Agent layer.

I’m ready when you are.

Use with mlx

pip install mlx-lm
from mlx_lm import load, generate

model, tokenizer = load("Qwen3-32B-VL-Instruct-Polaris-GLM-Heretic-Uncensored-qx86-hi-mlx")

prompt = "hello"

if tokenizer.chat_template is not None:
    messages = [{"role": "user", "content": prompt}]
    prompt = tokenizer.apply_chat_template(
        messages, add_generation_prompt=True, return_dict=False,
    )

response = generate(model, tokenizer, prompt=prompt, verbose=True)

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Discussions 1 thread

  1. 2026-02-28Colors In My Headopen1 💬#1
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Catalog is the map. Apps are the tools.

Run models on your own machine, not in the cloud.

Every model page has an "Open in Abliteration" button that hands the model directly to the first-party desktop client, at the quantization your rig can actually run. No API keys, no subscription, no prompt leakage.

Open in Abliteration